Dragon Age 2 Walkthrough

Dragon Age 2 Walkthrough

Act II Side Quests

Here's a full list of the fetch-and-deliver side quests you'll find in Act II. Each leads to a reward of 750 XP and one gold sovereign, and doesn't impact the story at all, as far as we can tell. The quest is initiated by picking up an item usually of the same name; the table below shows the location of said items.

Quest NameStarting LocationDescription
Goosegirl CameoThe Wounded CoastDuring the Bounty Hunter quest, extract the item from Heborah de Soliere and deliver it to Vorse de Soliere in Lowtown.
Lyrium-Laced Bilge HoopDeep RoadsCollect this item next to the Treasure Cache during the Fool's Gold quest and head to Darktown to find the Whiskey Master.
Ream-Rot KnifeSundermount CavernsThe item of the same name is found from close to the eastern exit of the map. Faj in Lowtown will reward you for it.
Seal of the Old God DumatDisused PassageIn the Disused Passage accessed via a manhole in the Docks at night, retrieve this item from a crate in a tiny room to the south. Deliver it to Bolund the Amateur Annalist hanging about in Hightown.
'South-Song' Gerralt's CorpseAbandoned ThaigYou'll find this corpse while doing the piecemeal Forbidden Knowledge quest. When you get the quest, head over to Lowtown and speak to 'East-Wise' Gerrale.
Swatch of the JackyardThe Wounded CoastDuring the Raiders on the Cliff quest, slay Fell Order and loot his corpse for this item. Return it to the Ship Spotter at the Docks.
The Eyes of Azure JamosSundermountTucked away in the Sundermount mountains is a combat-inclined recluse called the Crazed Loner. He's located around the mountain graveyard where Merrill's quest took place in Act 1. Defeat him and collect the item from his dead body. Azure Jamos in Hightown is the person whom you want to give this item to.
The One True PantaloonsGallows DungeonDuring the Dissent quest, you'll need to battle with various Lyrium Smugglers and their dwarven cohorts. One of the dwarves from the first of many encounters drops these. Apparently, Impeccable Bulf in Hightown is interested in taking them off your hands.
Waxler's HatDisused PassageFound in a sack in the Disused Passage. Waxler will be very pleased to have his hat returned to him in The Hanged Man.
Wentworth's Sixth FingerThe Bone PitThe Petrified Human Finger item that initiates this quest can be found in a sack south of the mine entrance. Present it to Sister Phylias in Hightown.

The changes to the combat system in Dragon Age 2 have caused no small amount of concern among fans who played the PC version of.

A Debt in the Family

This is only available if you caused Keran to be excommunicated from the Templars in Enemies Among Us in Act 1. To initiate the quest, head to the Gallows and talk to templar Recruit Margitte. This small quest involves going to the Docks at night and dispatching Senestra and her squad.

Bounty Hunter

Age

A quest born from your decision to turn Grace and the other Apostates in to the Circle during Act of Mercy in Act 1. Available at the Chanter's board, Bounty Hunter takes you on a romp through Kirkwall, where you'll be exorcising a number of demon spawns, including Pride Abominations, Shades, Desire Demons, Rage Demons, and the like. The first target Jake the Black in Darktown serves you up the first taste of those demonic morsels. Innley of Starkhaven is found at the top of Sundermount. The third and final bounty, Heborah de Soliere, is beached at the Wounded Coast. Each of these targets morph into a Pride Abomination and summon additional help of varying numbers and difficulty. At this point, nothing should surprise you in terms of the kinds of enemies you'll face.

Elves At Large

In response to your sending Feynriel to the Circle during the Wayward Son quest, this quest becomes available on the Hightown Chanter's Board. This quest was not available to us.

Forbidden Knowledge

Forbidden Knowledge is a greater undertaking than its categorical prefix of Side Quest would otherwise indicate, but your efforts will be greatly rewarded in loot and XP. You will find yourself running all over finding Tomes of Tarohne's and choosing one of three actions upon interacting with them. Destroying them is the best course of action, not to mention the most profitable in terms of rewards. If you're curious, reading the book grants you two attribute points and taking it, the worst option of them all, bestows you a junk item in the end. Regardless, you'll have to hunt down these Evil Tomes scattered all over Kirkwall, each interaction triggering a violent assault on your party. The sinister aura of the Tome attracts all sorts of freaks from the netherworld, though you've seen them all before at this point.

There are five Tomes to find in all, two of which are within the contained walls of Kirkwall. The first two within Kirkwall are found at the Chantry and Viscount's Keep. The locations of the Free Marches Tomes:

  • Head for The Bone Pit and move to the far east point of the map, where you'll find the entrance to a Cave. Examine the Evil Tome inside and defeat the enemies that spawn.
  • In the Wounded Coast, there is a cave generically called Dank Cave. Consult the screenshot below to see where on the map it is located and head inside. The Tome isn't the only thing you'll find inside -- aside from the triggered assault of the usual Abominations and such, you'll also run into Spiders and a Dragon. The Dragon has the same tricks you've seen before, just make sure only the member with the most life is dealing directly with the Dragon itself. In addition, you'll be happy to find Raw Lyrium and piles of treasures for your pillaging pleasure.
  • The final Tome is located on the very west end of Sundermount, in the Recently Opened Passage adjacent to the exit. The Abandoned Thaig boasts the more tough Stone Golems, and in one of the rooms, you'll even face a Rage Demon, Revenant, and Corpses all packaged with the Stone Golem. You'll find 'South-Song' Gerralt's corpse lying on the corridor en route to the main circular room. Before you even inspect the Evil Tome, you are subscribed to an endurance test against your will as your party is assailed by a merciless barrage of enemies, coming one after the other, including the likes of Rage Demons, Abominations, Arcane Horrors, and the usual ugly mugs you're now probably used to seeing. Thankfully, there are no Golems to contend with. Afterwards, inspect the final Tome, which ushers forth a significantly less demanding battle than the previous.

Once all five Tomes have been examined and done away by way of destroying it, the quest updates. You'll need a rogue with you before you can wade into the deep end. Drop by Darktown and dive into the Evil Pit, which is packed to the brim with traps and even more enemies including the likes of Corpses and Stone Golems for you to tango with. There are a number of painful traps strewn throughout that using Varric to explore the dungeon would be a great boon. At the very end of the line, you come across the Fell Grimoire and, again, you have the same options as you did with the other Tomes.

The enemies you are greeted with this time prove to be a veritable test of your tenacity and endurance, where you are pitted against a named Desire Demon, a number of Rage Demons, a Revenant, Abominations, and many other vile creations that can potentially rip your party to shreds. Even with everything done right, you could still be in precarious situation that can only be remedied by well-timed uses of potions. Once all the enemies fall, you finally complete the quest and can collect your spoils.

Hometown Breed

Wandering through the eerily quiet streets of Lowtown in the dead of night familiarizes you with the company of night marauders, the Dog Lords. True to their name, these lords command attack hounds that fight alongside their masters. The notable number of archers and accompanying pack of Mabari dogs are capable of ripping any character who suffers from a defensive deficit, so keep an eye on squishy mages or rogues. Strike down enough of these baddies to issue the challenge that there's a new top dog in town. Once the challenge has been reciprocated in the form of a pop-up message, visit their home in the Decrepit Alley to face Cor 'The Bastard' Blimey and his group of stragglers. Cor is an archer of the most annoying kind, so he needs to be set straight almost immediately. Dispatch him and any remaining Dog Lords to bring an end to this mission.

How To Frame a Templar

This quest is available only if Keran was able to keep membership in the Templars during the events in Enemies Among Us in Act 1. Afterwards, the quest becomes available on Mistress Selby's board through the Underground Railroad. Drop by The Hanged Man to encounter a completely inebriated Ser Roderick who maintains that he'd be able to perform his duty perfectly when the need arises. Proceed with any of the hilarious options to cast suspicion on Conrad. Migrate to the Gallows to continue to be the saboteur of Conrad's Templar career. Choose to write Conrad's name on the Delivery Order's scroll and hand it to the dockworker to seal his fate. Return to Selby for your promised boon.

Ladies' Lights Out

When darkness falls on Hightown, the empty streets become the playground of the Invisible Sisters, who will attack you without provocation just as any other street hooligan would. The Invisible Sisters exhibit rogue-like abilities and can be dangerous. Exterminate enough of their members to receive an invitation to their hideout. Enter the Suspicious House to continue slaughtering these insolent fools who think they can kindly invite you to their home and deign not to serve tea and crackers. After the initial group of wily Sisters, the leader, 'Gracious' Gillian Winger makes her long-awaited appearance. The most surprising, though, is that she is the one and only long-ranged fighter of the gang, but that's not to say she is remarkable in any aspect. She could potentially be threatening if left alone for too long; bring her to her knees soon thereafter and continue to clean out the rest of the Sisters to acquire the quest completion.

Search and Rescue

Only available from Selby's board if you let the runaway apostates escape in the Act of Mercy quest. The quest marker takes you to the far northwest of The Wounded Coast, where you can grab Harlot's Blush Flower, checking off one of the requirements in the Herbalist's Tasks in the process. Enemies as well as traps aplenty inside the caves. Venture deeper inside to find the Captured Apostate amid her myriad captors. Speak to frightened girl to send her on her way and explore the surroundings to hit the motherlode of treasures in a small room nearby. Return to Mistress Selby for your reward.

Sketchy on the Details

As a note to completionists everywhere, this quest is glitched, which may have since been fixed in an update. The glitch is that the game can't register the quest's completion and you won't get your XP for it.

Found tacked on the Hightown Chanter's Board, this quest is true to its name; the only task you're given is to 'search Kirkwall for assassins hunting a mage.' Good thing you have our handy guide, though. Anyway, there are five locations where you must neutralize the following targets:

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Lowtown: A pair of Antivan Assassins by the elven alienage. These Assassins can be quite the handful with their devastating backstabs; lock them down as swiftly as you can.
Darktown: Some Carta enemies show up along the narrow strip bisecting the entire map, as you wander south.
The Gallows: Qunari Death Squad east of Solivitus' position.
Hightown (Night): Denerim Avengers standing at the steps leading to the Viscount's Keep.
WalkthroughThe Hanged Man (Night): A gaggle of Rivaini Legendary Beard fighters picks a fight in the far back of the pub.

Now head to the Docks at night to meet up with Sketch for your reward.

The Fixer

In Offered and Lost, you must have encouraged Viscount Dumar to burn the Qunari bodies. You'll then receive this quest in letter form at your estate. This quest was not available to us.

The Lost Patrol

The Qunari standing outside the Arishok compound will have this quest ready for you provided the Arishok holds you in high regard through your previous dealings with the Qunari leader.

The bulk of the quest takes place in the southern part of The Wounded Coast, where it obviously involves some sort of combat with Shades and an Abomination. Looks like we found the reason the patrol had gone missing. Take this news to the Qunari by the compound entrance and end this quest.

The Lowdown

Head to the Docks during the night with the intention of launching a full-scale massacre upon the Undercut Thrifters that reside there. Your laborious efforts on the Docks dealt a crippling blow that has forced their leader to extend the obligatory invitation to face him directly. Meet up with him and a gaggle of his remaining acolytes in the Run Down Alley and prepare to chop them down a size. He and his lackeys unleash wrathful rogue attacks, but their diminutive efforts to exact vengeance fall short as you whittle away their morale and proceed to eliminate every single last one of them to complete this quest.

The Midnight Meeting

In order to do this quest, you must have killed Karras during Act of Mercy in Act 1. The quest arrives in the form of a letter right after the Blackpowder Courtesy quest. You need to drop by Hightown during the night and accost the group of Templars. Silence them when they try to let their weapons talk too loudly. The most notable enemy here is the Templar Lieutenant with more long-ranged and melee fighters jumping in. The mission ends after the last Templar falls.

Underground Railroad

You receive this as a letter initially, but really this is just an introduction to a line of other available quests that appear only when you satisfied certain story requirements. Check the Mistress Selby's Board located directly behind her to see these quests: Search and Rescue and How to Frame a Templar. If you don't see these on your list, then you probably made opposing decisions, precluding your chance to accept these quests.

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