Stonehearth Multiplayer

Stonehearth Multiplayer

Monsters are planned to be a key element in Stonehearth. Monsters currently spawn in these ways: The Campaigns: a series of more challenging events.; Random Raids: A set of related monsters spawn on the explored map and charge your base. A friend and I are wanting to try multiplayer without using steam since we’re running in offline mode. We set up the usersettings.json as needed for the server, but what does he as the client actually click on to join me once he starts his game? The only option multiplayer related is the create game. I have already created the game and placed my banner but we have no idea what he is.

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This mod focuses on being able run a headless server and extending multiplayer modes by adding a 'game master' host.

Save a game and update the host field in server_metadata.json with your session information. Your player_id is either develop_1 or steam_1

radiant:client:save_game will trigger a save on the server if the client is connected as a 'host'. You can specify your host in an existing save game by modifying server_metadata.json with the correct user session information.

radiant:client:restart will trigger a restart of the game on the server side! the new_game event will kick in but the headless:init wont be triggered.

To trigger a load on the server without restarting the server program. You can call 'radiant:client:load_game_async'. This however, will disconnect the client. The client will need to be restarted.

  • Remote players can join before host player places his camp
  • Auto-enable multiplayer settings when running a headless server with auto-generation

Required Features

These features will set the base of the mod to allow headless server multiplayer functionality.

  • Headless Game Saving - Possible but only in pre-loaded save games
  • Auto-Save feature
  • Allow headless server to auto-generate world
  • Assign first player to become host
  • Setup multiplayer settings with auto-generate world
  • On loading of existing save, turn on the multiplayer settings and max_player settings
  • On loading of existing save, delete the 'host' player
  • Pass arguments to the executable rather than through json config (There are limits)

Main Features

  • Allow clients to join before host places camp
  • Client Launcher
  • Game Master mode, allow a player to act as a game master creating their own story by spawning entities and controlling them
  • Allow host client to trigger the save functionality (Only pre-loaded save games)
  • When client connects, update their multiplayer settings to show multiplayer is enabled on client and the number of max_players
  • Allow client to specify IP address to connect to.
  • Headless Server Side Launcher which allows you to specify world generation settings or the save file to load

Research Features

  • Is there a C++ callback from lua to start a new server while in game?
  • Is there a C++ callback from lua to have the client connect or restart the connection?
  • Can the host generate a map while the client is connected and allowed to modify the generation or even pick the drop location?

Useful notes that may be useful

General

getmetatable(obj) to see metatable - may be useful for c structs

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print(inspect(getmetatable(someuserdata)))

Command-Line Arguments

Working arguments:

Stonehearth
  • multiplayer.server.port
  • multiplayer.headless.enabled
  • multiplayer.headless.saveid
  • multiplayer.remote_server.enabled
  • multiplayer.remote_server.port

the commented out arguments in server.bat are ones that do not work properly.

multiplayer.remote_server.ip doesn't properly work but it does change the ip if the user config doesn't already contain a value

World Generation

In the stonehearth mod, there is already a hook for radiant:headless:init. It defaults by retrieving multiplayer.headless.options for the world generation.Example setting:

Saving the game

'radiant:client:save_game' only works on client side. There is a check on the server side to only allow 'host' player to execute the save. This is set when the host provider connects or when loaded from the server_metadata.json file for a save_game.

'radiant:server:save' exists, but crashes if called directly to the server. Assembly code kind of indicates this is where the save actually happens.

Maybe able to use dll injection to load in the player_id as host when the game loads.

Bugs

  • if you set multiplayer.remote_server.ip to a value with characters in it, it will lock the game up and not connect to remote server. you can then bind to radiant:new_game to execute your own code on a 'black' screen.There is a bug with the existing argument parser where if it sees a number, it tries to read the whole thing as a number else it reads it as a string. Placing quotes around the ip does not work.

🎮 Stonehearth (v1.0)

FREE DOWNLOAD Hier kostenlos & sicher herunterladen!

📝 Beschreibung / Über Stonehearth

In Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.

Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines community management and combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.

Build and Grow Your City

The heart of the game is city building and management. When you’re just starting out, you’ll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.

Once you’ve achieved a foothold in the world, it’s up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.

Level Up Your Settlers

All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.

Usually, to assign someone a new job you’ll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he’ll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that’s both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.

Player Driven Legacy Through Modding

We LOVE mods and want to make it as easy as possible to author and share mods.

Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.

As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.

🎞 Trailer / Preview

⚙️ Systemanforderungen

  • Betriebssystem: Windows Vista/7/8/8.1 (32-bit or 64-bit)
  • Prozessor: Intel or AMD Processor, 2.0 GHz or better
  • Arbeitsspeicher: 2 GB RAM
  • Grafik: nVidia GeForce 200 512MB, Radeon HD 3450 512MB, Intel HD 3000
  • Speicherplatz: 500 MB verfügbarer Speicherplatz
  • Zusätzliche Anmerkungen: OS Updates: Windows 7 SP1; Windows Vista SP2

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Stonehearth Multiplayer
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