The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Fortune Street for Nintendo Wii. Fortune Street also includes core features such as more than fifteen board games, level up, online leaderboard, Dragon Quest characters, multiple modes and much more. With excellent game setting, beautiful environment, enjoyable soundtrack and stunning visual details. Fortune Street is an enjoyable board game as compared to the others.
Fortune Street |
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Also known as: Itadaki Street Wii (JP), Boom Street (EU) This game has unused areas. |
Itadaki Street finally leaves Japan and makes its way to other countries, nine games later..
Many of the .arc files in langEN contain unused graphics.
thanks_EN.arc contains a leftover thank you message from E3.
game_sequence_result_EN.arc contains a dummy Mii face.
game_title_EN.arc contains what seems to be an early version of the title screen. It has a temporary logo, reading 'Itadaki Street Wii (temporary)', 'いただき ストリート Wii (仮)', a different background, and a rather more polite 'Press 2' message.
title.cmparc contains a placeholder title texture from Club Penguin: Game Day!. The entire file was accidently copied over by the developers when they were copying over the files used for the 'Please wear the Wiimote Wrist Strap' screen from Game Day, which they had access to due to Artoon having been absorbed into Marvelous AQL.
30 of the 78 boards in the board layout folder, /param/, go unused. Many of them aren't even referenced by the game at all, though a few are (and thus can be accessed without swapping files around).
Most easy mode boards are identical to their standard mode counterparts. The few that aren't will be included along with the standard boards.
0-01-debug | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
Most likely used to test out the Arcade/Casino games. The properties are included solely to prevent the game from crashing, as they are unreachable without making a line of warps on Round the Blocks.
This board is referenced internally; starting a game on board 45 will load this board with Dragon Quest-themed tiles and Alefgard's music.
o_0-01-debug | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
The easy rules board is completely different, consisting of a small 'H' shape made out of properties and suits.
0-02-debug | |
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Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
If this isn't the smallest playable Fortune Street board, it's damn near close to it. The AI does not like this map and will softlock the game trying to move. With four human players, it works fine (though the low starting cash makes it incredibly difficult to play).
This board is referenced internally twice - board 43 will load this board with Mario-themed tiles and the Main Menu's music, while board 46 will load the board with Dragon Quest-themed tiles and Alefgard's music.
0-03-debug | |
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Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
A debug map for testing out every single square at the same time. The unconnected warps off to the left side are unreachable, but the tiles above the Bank that aren't connected can be moved between.
As with the previous board, this board is referenced internally twice - board 44 will load this board with Mario-themed tiles and the Main Menu's music, while board 47 will load the board with Dragon Quest-themed tiles and Alefgard's music.
o_0-03-debug | |
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Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
Nearly identical to the previous board, the only differences being the lack of the extra branch that contained two vacant lots and the one vacant lot in the middle of the board is a standard property here.
2-01-kaigara | |
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Initial Cash: | $1200 |
Net Worth Target: | $10000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 5 |
Looping: | None |
As the name would lead you to assume, this is indeed Street 1 from Itadaki Street 2. The property values do not match that game's prices, however, nor are the districts exactly the same.
The maximum dice roll is 5, which matches the maximum dice roll this board has in Itadaki Street 2. It's still notable, however, because none of the boards in this game use a maximum roll that low.
2-02-lakemt | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
Continuing the trend, this is Street 2 from Itadaki Street 2. Once again, the property values do not match. Weirder than that, though, is the complete lack of Suit squares on the board - they've all morphed into Venture squares.
If you're not familiar with how this board works in Itadaki Street 2, going up the top or bottom path (through the Arcade or Boon squares) requires you to go past the Bank and continue going through the sides. This behavior is replicated in this board's waypoint system.
2-03-cloverland | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 8 |
Looping: | None |
As expected, this is Street 3 from Itadaki Street 2. Yet again, the property values don't match.
o_2-07-hidari | |
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Initial Cash: | $1500 |
Net Worth Target: | $10000 |
Salary Base: | $400 |
Salary Increment: | $150 |
Maximum Dice Roll: | 7 |
Looping: | None |
Standard rules 2-07-hidari is Peach's Castle, but easy rules Peach's Castle uses o_peach instead; this is the only naming discrepancy among all of the boards used in the game. Easy rules 2-07-hidari is, as you would expect. just like the standard rules version except shrunken a bit.
2-15-alephgard | |
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Initial Cash: | $2500 |
Net Worth Target: | $25000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
An early version of Alefgard, with shop values that doesn't match Street 15 of Itadaki Street 2 or the Fortune Street Alefgard board. Even stranger, where the Stockbroker normally is in Alefgard lies a square with a type that is completely undefined; it shows up as a blank square that does nothing in-game.
Additionally, the Club is 32 units further to the left and the districts are laid out completely differently.
akichi | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
I hope you like vacant lots because that's all you'll be getting here.
The easy rules version of this map is identical; this is worth mentioning because it's still 100% vacant lots even in a rule set which doesn't normally allow for them.
This board is referenced internally; board 43 will load this board with Mario-themed tiles and the Main Menu's music.
galaxy1 | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | Omnidirectional |
A board so unique, it has an entire board option reserved just for it (that's buggy and barely works, but that's just a minor detail)!
The board loops both left and right; all directions end up going through the Take-A-Break square on the left.
Unfortunately, the board is too large for the looping behavior that was made just for it - the tiles on the bottom wrap over themselves, causing a mess of shops on top of other shops/the Take-A-Break square and a bunch of Z-fighting. If the board is shrunk down (two tiles cut off from each edge), the tiles fit together perfectly. What's more, the way the tiles are spaced fits the Starship Mario board almost perfectly; it's reasonable to assume that this board was the original idea for it.
On the subject of the special looping mechanism this board uses: it's clearly not finished. While going around left and right, the camera will do a 180-degree flip halfway down instead of tilting with the player. The cursor in free-look mode does not tilt at all, and it is completely impossible to select the squares on the sides of the board.
otegaru1 | |
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Initial Cash: | $1200 |
Net Worth Target: | $10000 |
Salary Base: | $400 |
Salary Increment: | $200 |
Maximum Dice Roll: | 6 |
Looping: | None |
This board is similar layout-wise to the Practice Board used in Tutorial mode, but the right loop is bigger and has the Arcade and Take-A-Break squares next to each other. Also, the top and bottom are separate districts whereas, in the Practice Board, the left and right halves are instead.
This board is referenced internally; board 18 will take you to this board with the typical Tutorial background, name, and music.
o_otegaru1 | |
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Initial Cash: | $1500 |
Net Worth Target: | $6000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
This is so close to easy rules' Castle Trodain! The only difference is that the three properties to the left of the Bank have slightly different shop prices.
This board is referenced internally; board 39 will take you to this board with the typical Tutorial background, name, and music.
otegaru2 | |
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Initial Cash: | $1500 |
Net Worth Target: | $10000 |
Salary Base: | $300 |
Salary Increment: | $300 |
Maximum Dice Roll: | 6 |
Looping: | None |
A simple mushroom-shaped map. Nothing too special about it, although it is referenced internally: board 19 will take you to this board with the typical Tutorial background, name, and music.
star | |
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Initial Cash: | $1600 |
Net Worth Target: | $16000 |
Salary Base: | $300 |
Salary Increment: | $100 |
Maximum Dice Roll: | 6 |
Looping: | None |
A cool star-shaped map with many branches. This map appeared in Dragon Quest & Final Fantasy in Itadaki Street Portable, where it was the Library of the Ancients map. All of the shop values are identical between this map and the Itadaki Street Portable version, though the shop prices and target value were changed slightly.
train0 | |
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Initial Cash: | $1500 |
Net Worth Target: | $15000 |
Salary Base: | $200 |
Salary Increment: | $150 |
Maximum Dice Roll: | 6 |
Looping: | None |
train1 | |
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Initial Cash: | $1500 |
Net Worth Target: | $15000 |
Salary Base: | $200 |
Salary Increment: | $150 |
Maximum Dice Roll: | 6 |
Looping: | None |
The only unused map to feature switches! They would move the train car back and forth between the cars on the edges, trapping any player unlucky enough to be on the wrong edge (until they warped to the other car, at least). This board was used in a previous game in the series, Dragon Quest & Final Fantasy in Itadaki Street Portable.
o_yuureisen_e3 | |
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Initial Cash: | $2300 |
Net Worth Target: | $5000 |
Salary Base: | $300 |
Salary Increment: | $100 |
Maximum Dice Roll: | 6 |
Looping: | None |
This (surprise!) is the board that was used for the E3 demo. While the name would imply that it's for the Dragon Quest Ghost Ship, it was instead featured on Bowser's Castle. Loading board 40 in-game will lead you to this board, complete with Bowser's Castle backdrop, name, and music.
Found in the files for the Slime Race minigame, there is an unused Metal Slime! He is slightly smaller and is made with fewer polygons than the others. Also, though not unused in the game itself, the archive for the racing minigame includes a model for the regular, playable slime that is separate from the normal character models.
To do: More gems buried in the localization files. |
Right after Memory Block's rules text (entry 3497 in the localization file) is this text. In the final game, you can only choose one block and the game ends immediately afterward.
Just after the rest of the Memory Block text (entries 3503 and 3504 in the localization file) is further unused text. Along with these lines of text, the text for picking a Bowser card in Memory Block - unlike all the other cards - does not actually specify what it does, hinting that Memory Block may not have been finished before release.
Located a little further down (entry 3585 in the localization file) is yet another string supporting this theory..
Entry 2828 in the localization file. The investment screen does not allow you to invest more than your total stocks + ready cash, so this message goes unused.
To do: Look at these files from other versions of the game. |
The root folder has three .txt files.
USA | |
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buildtime.txt | revision.txt, tmp.txt |
buildtime.txt contains, as you'd expect, a build date. revision.txt and tmp.txt say the same thing, evidently a revision number.
The Fortune Street series | |
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NES | Itadaki Street: Watashi no Omise ni Yottette |
SNES | Itadaki Street 2: Neon Sign wa Bara Iro ni |
Wii | Fortune Street |
Related Games | |
NES | Wily & Right no Rock Board |
The Dragon Warrior / Dragon Quest series | |
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NES | Dragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV |
MSX | Dragon Quest • Dragon Quest II |
MSX2 | Dragon Quest |
SNES | Dragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon |
Game Boy (Color) | Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2 |
PlayStation | Dragon Warrior VII |
PlayStation 2 | Dragon Quest V • Dragon Quest VIII |
Game Boy Advance | Dragon Quest Monsters: Caravan Heart |
Nintendo DS | Dragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX |
Wii | Fortune Street |
Nintendo 3DS | Theatrhythm Dragon Quest • Dragon Quest VII • Slime Mori Mori Dragon Quest 3 |
PlayStation 4 | Dragon Quest Builders 2 |
Nintendo Switch | Dragon Quest Builders 2 |
Windows | Dragon Quest Builders 2 |
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash |
Mario & Luigi | Superstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Superstar Saga + Bowser's Minions • Bowser's Inside Story + Bowser Jr.'s Journey |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
Fortune Street |
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Also known as: Itadaki Street Wii (JP), Boom Street (EU) This game has unused areas. |
Itadaki Street finally leaves Japan and makes its way to other countries, nine games later..
Many of the .arc files in langEN contain unused graphics.
thanks_EN.arc contains a leftover thank you message from E3.
game_sequence_result_EN.arc contains a dummy Mii face.
game_title_EN.arc contains what seems to be an early version of the title screen. It has a temporary logo, reading 'Itadaki Street Wii (temporary)', 'いただき ストリート Wii (仮)', a different background, and a rather more polite 'Press 2' message.
title.cmparc contains a placeholder title texture from Club Penguin: Game Day!. The entire file was accidently copied over by the developers when they were copying over the files used for the 'Please wear the Wiimote Wrist Strap' screen from Game Day, which they had access to due to Artoon having been absorbed into Marvelous AQL.
30 of the 78 boards in the board layout folder, /param/, go unused. Many of them aren't even referenced by the game at all, though a few are (and thus can be accessed without swapping files around).
Most easy mode boards are identical to their standard mode counterparts. The few that aren't will be included along with the standard boards.
0-01-debug | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
Most likely used to test out the Arcade/Casino games. The properties are included solely to prevent the game from crashing, as they are unreachable without making a line of warps on Round the Blocks.
This board is referenced internally; starting a game on board 45 will load this board with Dragon Quest-themed tiles and Alefgard's music.
o_0-01-debug | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
The easy rules board is completely different, consisting of a small 'H' shape made out of properties and suits.
0-02-debug | |
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Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
If this isn't the smallest playable Fortune Street board, it's damn near close to it. The AI does not like this map and will softlock the game trying to move. With four human players, it works fine (though the low starting cash makes it incredibly difficult to play).
This board is referenced internally twice - board 43 will load this board with Mario-themed tiles and the Main Menu's music, while board 46 will load the board with Dragon Quest-themed tiles and Alefgard's music.
0-03-debug | |
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Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
A debug map for testing out every single square at the same time. The unconnected warps off to the left side are unreachable, but the tiles above the Bank that aren't connected can be moved between.
As with the previous board, this board is referenced internally twice - board 44 will load this board with Mario-themed tiles and the Main Menu's music, while board 47 will load the board with Dragon Quest-themed tiles and Alefgard's music.
o_0-03-debug | |
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Initial Cash: | $200 |
Net Worth Target: | $20000 |
Salary Base: | $100 |
Salary Increment: | $50 |
Maximum Dice Roll: | 8 |
Looping: | None |
Nearly identical to the previous board, the only differences being the lack of the extra branch that contained two vacant lots and the one vacant lot in the middle of the board is a standard property here.
2-01-kaigara | |
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Initial Cash: | $1200 |
Net Worth Target: | $10000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 5 |
Looping: | None |
As the name would lead you to assume, this is indeed Street 1 from Itadaki Street 2. The property values do not match that game's prices, however, nor are the districts exactly the same.
The maximum dice roll is 5, which matches the maximum dice roll this board has in Itadaki Street 2. It's still notable, however, because none of the boards in this game use a maximum roll that low.
2-02-lakemt | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
Continuing the trend, this is Street 2 from Itadaki Street 2. Once again, the property values do not match. Weirder than that, though, is the complete lack of Suit squares on the board - they've all morphed into Venture squares.
If you're not familiar with how this board works in Itadaki Street 2, going up the top or bottom path (through the Arcade or Boon squares) requires you to go past the Bank and continue going through the sides. This behavior is replicated in this board's waypoint system.
2-03-cloverland | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 8 |
Looping: | None |
As expected, this is Street 3 from Itadaki Street 2. Yet again, the property values don't match.
o_2-07-hidari | |
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Initial Cash: | $1500 |
Net Worth Target: | $10000 |
Salary Base: | $400 |
Salary Increment: | $150 |
Maximum Dice Roll: | 7 |
Looping: | None |
Standard rules 2-07-hidari is Peach's Castle, but easy rules Peach's Castle uses o_peach instead; this is the only naming discrepancy among all of the boards used in the game. Easy rules 2-07-hidari is, as you would expect. just like the standard rules version except shrunken a bit.
2-15-alephgard | |
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Initial Cash: | $2500 |
Net Worth Target: | $25000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
An early version of Alefgard, with shop values that doesn't match Street 15 of Itadaki Street 2 or the Fortune Street Alefgard board. Even stranger, where the Stockbroker normally is in Alefgard lies a square with a type that is completely undefined; it shows up as a blank square that does nothing in-game.
Additionally, the Club is 32 units further to the left and the districts are laid out completely differently.
akichi | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
I hope you like vacant lots because that's all you'll be getting here.
The easy rules version of this map is identical; this is worth mentioning because it's still 100% vacant lots even in a rule set which doesn't normally allow for them.
This board is referenced internally; board 43 will load this board with Mario-themed tiles and the Main Menu's music.
galaxy1 | |
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Initial Cash: | $2000 |
Net Worth Target: | $20000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | Omnidirectional |
A board so unique, it has an entire board option reserved just for it (that's buggy and barely works, but that's just a minor detail)!
The board loops both left and right; all directions end up going through the Take-A-Break square on the left.
Unfortunately, the board is too large for the looping behavior that was made just for it - the tiles on the bottom wrap over themselves, causing a mess of shops on top of other shops/the Take-A-Break square and a bunch of Z-fighting. If the board is shrunk down (two tiles cut off from each edge), the tiles fit together perfectly. What's more, the way the tiles are spaced fits the Starship Mario board almost perfectly; it's reasonable to assume that this board was the original idea for it.
On the subject of the special looping mechanism this board uses: it's clearly not finished. While going around left and right, the camera will do a 180-degree flip halfway down instead of tilting with the player. The cursor in free-look mode does not tilt at all, and it is completely impossible to select the squares on the sides of the board.
otegaru1 | |
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Initial Cash: | $1200 |
Net Worth Target: | $10000 |
Salary Base: | $400 |
Salary Increment: | $200 |
Maximum Dice Roll: | 6 |
Looping: | None |
This board is similar layout-wise to the Practice Board used in Tutorial mode, but the right loop is bigger and has the Arcade and Take-A-Break squares next to each other. Also, the top and bottom are separate districts whereas, in the Practice Board, the left and right halves are instead.
This board is referenced internally; board 18 will take you to this board with the typical Tutorial background, name, and music.
o_otegaru1 | |
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Initial Cash: | $1500 |
Net Worth Target: | $6000 |
Salary Base: | $300 |
Salary Increment: | $250 |
Maximum Dice Roll: | 6 |
Looping: | None |
This is so close to easy rules' Castle Trodain! The only difference is that the three properties to the left of the Bank have slightly different shop prices.
This board is referenced internally; board 39 will take you to this board with the typical Tutorial background, name, and music.
When it lands that's when you attack it. Darksiders iii walkthrough. Like many of the previous bosses, Gluttony will attack in two phases. It will stay in the center of the room but that won't make the battle any easier.You'll know the claw is going to attack in an extremely wide ranged, sweeping circle when you see in rotate a few times in the air first. It will sweep the room about two times and then land in front of you. Here are the attacks to expect and how to defeat Gluttony.Gluttony Phase 1 Gluttony will appear as a single claw with a monster lurking inside.
otegaru2 | |
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Initial Cash: | $1500 |
Net Worth Target: | $10000 |
Salary Base: | $300 |
Salary Increment: | $300 |
Maximum Dice Roll: | 6 |
Looping: | None |
A simple mushroom-shaped map. Nothing too special about it, although it is referenced internally: board 19 will take you to this board with the typical Tutorial background, name, and music.
star | |
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Initial Cash: | $1600 |
Net Worth Target: | $16000 |
Salary Base: | $300 |
Salary Increment: | $100 |
Maximum Dice Roll: | 6 |
Looping: | None |
A cool star-shaped map with many branches. This map appeared in Dragon Quest & Final Fantasy in Itadaki Street Portable, where it was the Library of the Ancients map. All of the shop values are identical between this map and the Itadaki Street Portable version, though the shop prices and target value were changed slightly.
train0 | |
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Initial Cash: | $1500 |
Net Worth Target: | $15000 |
Salary Base: | $200 |
Salary Increment: | $150 |
Maximum Dice Roll: | 6 |
Looping: | None |
train1 | |
---|---|
Initial Cash: | $1500 |
Net Worth Target: | $15000 |
Salary Base: | $200 |
Salary Increment: | $150 |
Maximum Dice Roll: | 6 |
Looping: | None |
The only unused map to feature switches! They would move the train car back and forth between the cars on the edges, trapping any player unlucky enough to be on the wrong edge (until they warped to the other car, at least). This board was used in a previous game in the series, Dragon Quest & Final Fantasy in Itadaki Street Portable.
o_yuureisen_e3 | |
---|---|
Initial Cash: | $2300 |
Net Worth Target: | $5000 |
Salary Base: | $300 |
Salary Increment: | $100 |
Maximum Dice Roll: | 6 |
Looping: | None |
This (surprise!) is the board that was used for the E3 demo. While the name would imply that it's for the Dragon Quest Ghost Ship, it was instead featured on Bowser's Castle. Loading board 40 in-game will lead you to this board, complete with Bowser's Castle backdrop, name, and music.
Found in the files for the Slime Race minigame, there is an unused Metal Slime! He is slightly smaller and is made with fewer polygons than the others. Also, though not unused in the game itself, the archive for the racing minigame includes a model for the regular, playable slime that is separate from the normal character models.
To do: More gems buried in the localization files. |
Right after Memory Block's rules text (entry 3497 in the localization file) is this text. In the final game, you can only choose one block and the game ends immediately afterward.
Just after the rest of the Memory Block text (entries 3503 and 3504 in the localization file) is further unused text. Along with these lines of text, the text for picking a Bowser card in Memory Block - unlike all the other cards - does not actually specify what it does, hinting that Memory Block may not have been finished before release.
Located a little further down (entry 3585 in the localization file) is yet another string supporting this theory..
Entry 2828 in the localization file. The investment screen does not allow you to invest more than your total stocks + ready cash, so this message goes unused.
To do: Look at these files from other versions of the game. |
The root folder has three .txt files.
USA | |
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buildtime.txt | revision.txt, tmp.txt |
buildtime.txt contains, as you'd expect, a build date. revision.txt and tmp.txt say the same thing, evidently a revision number.
The Fortune Street series | |
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NES | Itadaki Street: Watashi no Omise ni Yottette |
SNES | Itadaki Street 2: Neon Sign wa Bara Iro ni |
Wii | Fortune Street |
Related Games | |
NES | Wily & Right no Rock Board |
The Dragon Warrior / Dragon Quest series | |
---|---|
NES | Dragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV |
MSX | Dragon Quest • Dragon Quest II |
MSX2 | Dragon Quest |
SNES | Dragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon |
Game Boy (Color) | Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2 |
PlayStation | Dragon Warrior VII |
PlayStation 2 | Dragon Quest V • Dragon Quest VIII |
Game Boy Advance | Dragon Quest Monsters: Caravan Heart |
Nintendo DS | Dragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX |
Wii | Fortune Street |
Nintendo 3DS | Theatrhythm Dragon Quest • Dragon Quest VII • Slime Mori Mori Dragon Quest 3 |
PlayStation 4 | Dragon Quest Builders 2 |
Nintendo Switch | Dragon Quest Builders 2 |
Windows | Dragon Quest Builders 2 |
The Mario series | |
---|---|
NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash |
Mario & Luigi | Superstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Superstar Saga + Bowser's Minions • Bowser's Inside Story + Bowser Jr.'s Journey |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |