Fortune Street 2

Fortune Street 2

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The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Fortune Street for Nintendo Wii. Fortune Street also includes core features such as more than fifteen board games, level up, online leaderboard, Dragon Quest characters, multiple modes and much more. With excellent game setting, beautiful environment, enjoyable soundtrack and stunning visual details. Fortune Street is an enjoyable board game as compared to the others.

Fortune Street

Also known as: Itadaki Street Wii (JP), Boom Street (EU)
Developers: Square Enix,Marvelous AQL
Publisher: Nintendo
Platform: Wii
Released in JP: December 1, 2011
Released in US: December 5, 2011
Released in EU: December 23, 2011
Released in AU: January 5, 2012

This game has unused areas.
This game has hidden development-related text.
This game has unused graphics.
This game has unused models.
This game has unused text.

Itadaki Street finally leaves Japan and makes its way to other countries, nine games later..

  • 2Unused Boards
    • 2.10-01-debug
    • 2.30-03-debug
    • 2.11otegaru1
  • 4Unused Text

Unused Graphics

Many of the .arc files in langEN contain unused graphics.

thanks_EN.arc contains a leftover thank you message from E3.

game_sequence_result_EN.arc contains a dummy Mii face.

game_title_EN.arc contains what seems to be an early version of the title screen. It has a temporary logo, reading 'Itadaki Street Wii (temporary)', 'いただき ストリート Wii (仮)', a different background, and a rather more polite 'Press 2' message.

title.cmparc contains a placeholder title texture from Club Penguin: Game Day!. The entire file was accidently copied over by the developers when they were copying over the files used for the 'Please wear the Wiimote Wrist Strap' screen from Game Day, which they had access to due to Artoon having been absorbed into Marvelous AQL.

Unused Boards

30 of the 78 boards in the board layout folder, /param/, go unused. Many of them aren't even referenced by the game at all, though a few are (and thus can be accessed without swapping files around).

Most easy mode boards are identical to their standard mode counterparts. The few that aren't will be included along with the standard boards.

0-01-debug

Standard

0-01-debug
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


Most likely used to test out the Arcade/Casino games. The properties are included solely to prevent the game from crashing, as they are unreachable without making a line of warps on Round the Blocks.

This board is referenced internally; starting a game on board 45 will load this board with Dragon Quest-themed tiles and Alefgard's music.

Easy

o_0-01-debug
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


The easy rules board is completely different, consisting of a small 'H' shape made out of properties and suits.

0-02-debug

0-02-debug
Initial Cash:$200
Net Worth Target:$20000
Salary Base:$100
Salary Increment:$50
Maximum Dice Roll:8
Looping:None


If this isn't the smallest playable Fortune Street board, it's damn near close to it. The AI does not like this map and will softlock the game trying to move. With four human players, it works fine (though the low starting cash makes it incredibly difficult to play).

This board is referenced internally twice - board 43 will load this board with Mario-themed tiles and the Main Menu's music, while board 46 will load the board with Dragon Quest-themed tiles and Alefgard's music.

0-03-debug

Standard

0-03-debug
Initial Cash:$200
Net Worth Target:$20000
Salary Base:$100
Salary Increment:$50
Maximum Dice Roll:8
Looping:None


A debug map for testing out every single square at the same time. The unconnected warps off to the left side are unreachable, but the tiles above the Bank that aren't connected can be moved between.

As with the previous board, this board is referenced internally twice - board 44 will load this board with Mario-themed tiles and the Main Menu's music, while board 47 will load the board with Dragon Quest-themed tiles and Alefgard's music.

Easy

Street
o_0-03-debug
Initial Cash:$200
Net Worth Target:$20000
Salary Base:$100
Salary Increment:$50
Maximum Dice Roll:8
Looping:None


Nearly identical to the previous board, the only differences being the lack of the extra branch that contained two vacant lots and the one vacant lot in the middle of the board is a standard property here.

2-01-kaigara

2-01-kaigara
Initial Cash:$1200
Net Worth Target:$10000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:5
Looping:None


As the name would lead you to assume, this is indeed Street 1 from Itadaki Street 2. The property values do not match that game's prices, however, nor are the districts exactly the same.

The maximum dice roll is 5, which matches the maximum dice roll this board has in Itadaki Street 2. It's still notable, however, because none of the boards in this game use a maximum roll that low.

2-02-lakemt

2-02-lakemt
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


Continuing the trend, this is Street 2 from Itadaki Street 2. Once again, the property values do not match. Weirder than that, though, is the complete lack of Suit squares on the board - they've all morphed into Venture squares.

If you're not familiar with how this board works in Itadaki Street 2, going up the top or bottom path (through the Arcade or Boon squares) requires you to go past the Bank and continue going through the sides. This behavior is replicated in this board's waypoint system.

2-03-cloverland

2-03-cloverland
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:8
Looping:None


As expected, this is Street 3 from Itadaki Street 2. Yet again, the property values don't match.

2-07-hidari

o_2-07-hidari
Initial Cash:$1500
Net Worth Target:$10000
Salary Base:$400
Salary Increment:$150
Maximum Dice Roll:7
Looping:None


Standard rules 2-07-hidari is Peach's Castle, but easy rules Peach's Castle uses o_peach instead; this is the only naming discrepancy among all of the boards used in the game. Easy rules 2-07-hidari is, as you would expect. just like the standard rules version except shrunken a bit.

2-15-alephgard

2-15-alephgard
Initial Cash:$2500
Net Worth Target:$25000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


An early version of Alefgard, with shop values that doesn't match Street 15 of Itadaki Street 2 or the Fortune Street Alefgard board. Even stranger, where the Stockbroker normally is in Alefgard lies a square with a type that is completely undefined; it shows up as a blank square that does nothing in-game.

Additionally, the Club is 32 units further to the left and the districts are laid out completely differently.

akichi

akichi
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


I hope you like vacant lots because that's all you'll be getting here.

The easy rules version of this map is identical; this is worth mentioning because it's still 100% vacant lots even in a rule set which doesn't normally allow for them.

This board is referenced internally; board 43 will load this board with Mario-themed tiles and the Main Menu's music.

galaxy1

galaxy1
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:Omnidirectional


A board so unique, it has an entire board option reserved just for it (that's buggy and barely works, but that's just a minor detail)!

The board loops both left and right; all directions end up going through the Take-A-Break square on the left.

Unfortunately, the board is too large for the looping behavior that was made just for it - the tiles on the bottom wrap over themselves, causing a mess of shops on top of other shops/the Take-A-Break square and a bunch of Z-fighting. If the board is shrunk down (two tiles cut off from each edge), the tiles fit together perfectly. What's more, the way the tiles are spaced fits the Starship Mario board almost perfectly; it's reasonable to assume that this board was the original idea for it.

On the subject of the special looping mechanism this board uses: it's clearly not finished. While going around left and right, the camera will do a 180-degree flip halfway down instead of tilting with the player. The cursor in free-look mode does not tilt at all, and it is completely impossible to select the squares on the sides of the board.

otegaru1

Standard

otegaru1
Initial Cash:$1200
Net Worth Target:$10000
Salary Base:$400
Salary Increment:$200
Maximum Dice Roll:6
Looping:None


This board is similar layout-wise to the Practice Board used in Tutorial mode, but the right loop is bigger and has the Arcade and Take-A-Break squares next to each other. Also, the top and bottom are separate districts whereas, in the Practice Board, the left and right halves are instead.

This board is referenced internally; board 18 will take you to this board with the typical Tutorial background, name, and music.

Easy

o_otegaru1
Initial Cash:$1500
Net Worth Target:$6000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


This is so close to easy rules' Castle Trodain! The only difference is that the three properties to the left of the Bank have slightly different shop prices.

This board is referenced internally; board 39 will take you to this board with the typical Tutorial background, name, and music.

otegaru2

otegaru2
Initial Cash:$1500
Net Worth Target:$10000
Salary Base:$300
Salary Increment:$300
Maximum Dice Roll:6
Looping:None


A simple mushroom-shaped map. Nothing too special about it, although it is referenced internally: board 19 will take you to this board with the typical Tutorial background, name, and music.

star

star
Initial Cash:$1600
Net Worth Target:$16000
Salary Base:$300
Salary Increment:$100
Maximum Dice Roll:6
Looping:None


A cool star-shaped map with many branches. This map appeared in Dragon Quest & Final Fantasy in Itadaki Street Portable, where it was the Library of the Ancients map. All of the shop values are identical between this map and the Itadaki Street Portable version, though the shop prices and target value were changed slightly.

train0 / train1

train0
Initial Cash:$1500
Net Worth Target:$15000
Salary Base:$200
Salary Increment:$150
Maximum Dice Roll:6
Looping:None


train1
Initial Cash:$1500
Net Worth Target:$15000
Salary Base:$200
Salary Increment:$150
Maximum Dice Roll:6
Looping:None


The only unused map to feature switches! They would move the train car back and forth between the cars on the edges, trapping any player unlucky enough to be on the wrong edge (until they warped to the other car, at least). This board was used in a previous game in the series, Dragon Quest & Final Fantasy in Itadaki Street Portable.

yuureisen_e3

o_yuureisen_e3
Initial Cash:$2300
Net Worth Target:$5000
Salary Base:$300
Salary Increment:$100
Maximum Dice Roll:6
Looping:None


This (surprise!) is the board that was used for the E3 demo. While the name would imply that it's for the Dragon Quest Ghost Ship, it was instead featured on Bowser's Castle. Loading board 40 in-game will lead you to this board, complete with Bowser's Castle backdrop, name, and music.

Unused Model

Found in the files for the Slime Race minigame, there is an unused Metal Slime! He is slightly smaller and is made with fewer polygons than the others. Also, though not unused in the game itself, the archive for the racing minigame includes a model for the regular, playable slime that is separate from the normal character models.

Unused Text

To do:
More gems buried in the localization files.

Memory Block's Old Rules

Right after Memory Block's rules text (entry 3497 in the localization file) is this text. In the final game, you can only choose one block and the game ends immediately afterward.

Just after the rest of the Memory Block text (entries 3503 and 3504 in the localization file) is further unused text. Along with these lines of text, the text for picking a Bowser card in Memory Block - unlike all the other cards - does not actually specify what it does, hinting that Memory Block may not have been finished before release.

Located a little further down (entry 3585 in the localization file) is yet another string supporting this theory..

Other Oddities


Entry 2828 in the localization file. The investment screen does not allow you to invest more than your total stocks + ready cash, so this message goes unused.

Build Date

To do:
Look at these files from other versions of the game.

The root folder has three .txt files.

USA
buildtime.txtrevision.txt, tmp.txt

buildtime.txt contains, as you'd expect, a build date. revision.txt and tmp.txt say the same thing, evidently a revision number.

The Fortune Street series
NESItadaki Street: Watashi no Omise ni Yottette
SNESItadaki Street 2: Neon Sign wa Bara Iro ni
WiiFortune Street
Related Games
NESWily & Right no Rock Board
The Dragon Warrior / Dragon Quest series
NESDragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV
MSXDragon Quest • Dragon Quest II
MSX2Dragon Quest
SNESDragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon
Game Boy (Color)Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2
PlayStationDragon Warrior VII
PlayStation 2Dragon Quest V • Dragon Quest VIII
Game Boy AdvanceDragon Quest Monsters: Caravan Heart
Nintendo DSDragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX
WiiFortune Street
Nintendo 3DSTheatrhythm Dragon Quest • Dragon Quest VII • Slime Mori Mori Dragon Quest 3
PlayStation 4Dragon Quest Builders 2
Nintendo SwitchDragon Quest Builders 2
WindowsDragon Quest Builders 2


The Mario series
NES/FDSSuper Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3
SNESSuper Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars
SatellaviewBS Super Mario USA • BS Super Mario Collection
Nintendo 64Super Mario 64 (64DD Version)
GameCubeSuper Mario Sunshine (Demo)
WiiSuper Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii
Wii UNew Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker
Game Boy (Color)Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe
Game Boy AdvanceSuper Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4
Nintendo DSNew Super Mario Bros. • Super Mario 64 DS
Nintendo 3DSSuper Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2
iOS/AndroidSuper Mario Run
Mario Kart
Console GamesSuper Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe
Handheld GamesMario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7
Arcade GamesMario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX
Mario RPGs
Super Mario RPGLegend of the Seven Stars
Paper MarioPaper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash
Mario & LuigiSuperstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Superstar Saga + Bowser's Minions • Bowser's Inside Story + Bowser Jr.'s Journey
Mario Party
Console GamesMario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party
Handheld GamesMario Party Advance • Mario Party DS
Mario Sports
Console GamesBS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces
Handheld GamesMario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008)
Web GamesMario Tennis: Power Tour - Bicep Pump
Other
Arcade GamesDonkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette
Computer GamesDonkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic)
Console GamesDonkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3
Handheld GamesDr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
See also
Yoshi • Donkey Kong • Wario
Retrieved from 'https://tcrf.net/index.php?title=Fortune_Street&oldid=585416'
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Fortune Street

Also known as: Itadaki Street Wii (JP), Boom Street (EU)
Developers: Square Enix,Marvelous AQL
Publisher: Nintendo
Platform: Wii
Released in JP: December 1, 2011
Released in US: December 5, 2011
Released in EU: December 23, 2011
Released in AU: January 5, 2012

This game has unused areas.
This game has hidden development-related text.
This game has unused graphics.
This game has unused models.
This game has unused text.

Itadaki Street finally leaves Japan and makes its way to other countries, nine games later..

  • 2Unused Boards
    • 2.10-01-debug
    • 2.30-03-debug
    • 2.11otegaru1
  • 4Unused Text

Unused Graphics

Many of the .arc files in langEN contain unused graphics.

thanks_EN.arc contains a leftover thank you message from E3.

game_sequence_result_EN.arc contains a dummy Mii face.

game_title_EN.arc contains what seems to be an early version of the title screen. It has a temporary logo, reading 'Itadaki Street Wii (temporary)', 'いただき ストリート Wii (仮)', a different background, and a rather more polite 'Press 2' message.

title.cmparc contains a placeholder title texture from Club Penguin: Game Day!. The entire file was accidently copied over by the developers when they were copying over the files used for the 'Please wear the Wiimote Wrist Strap' screen from Game Day, which they had access to due to Artoon having been absorbed into Marvelous AQL.

Unused Boards

30 of the 78 boards in the board layout folder, /param/, go unused. Many of them aren't even referenced by the game at all, though a few are (and thus can be accessed without swapping files around).

Most easy mode boards are identical to their standard mode counterparts. The few that aren't will be included along with the standard boards.

0-01-debug

Standard

0-01-debug
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


Most likely used to test out the Arcade/Casino games. The properties are included solely to prevent the game from crashing, as they are unreachable without making a line of warps on Round the Blocks.

This board is referenced internally; starting a game on board 45 will load this board with Dragon Quest-themed tiles and Alefgard's music.

Easy

o_0-01-debug
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


The easy rules board is completely different, consisting of a small 'H' shape made out of properties and suits.

0-02-debug

0-02-debug
Initial Cash:$200
Net Worth Target:$20000
Salary Base:$100
Salary Increment:$50
Maximum Dice Roll:8
Looping:None


If this isn't the smallest playable Fortune Street board, it's damn near close to it. The AI does not like this map and will softlock the game trying to move. With four human players, it works fine (though the low starting cash makes it incredibly difficult to play).

This board is referenced internally twice - board 43 will load this board with Mario-themed tiles and the Main Menu's music, while board 46 will load the board with Dragon Quest-themed tiles and Alefgard's music.

0-03-debug

Standard

0-03-debug
Initial Cash:$200
Net Worth Target:$20000
Salary Base:$100
Salary Increment:$50
Maximum Dice Roll:8
Looping:None


A debug map for testing out every single square at the same time. The unconnected warps off to the left side are unreachable, but the tiles above the Bank that aren't connected can be moved between.

As with the previous board, this board is referenced internally twice - board 44 will load this board with Mario-themed tiles and the Main Menu's music, while board 47 will load the board with Dragon Quest-themed tiles and Alefgard's music.

Easy

o_0-03-debug
Initial Cash:$200
Net Worth Target:$20000
Salary Base:$100
Salary Increment:$50
Maximum Dice Roll:8
Looping:None


Nearly identical to the previous board, the only differences being the lack of the extra branch that contained two vacant lots and the one vacant lot in the middle of the board is a standard property here.

2-01-kaigara

2-01-kaigara
Initial Cash:$1200
Net Worth Target:$10000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:5
Looping:None


As the name would lead you to assume, this is indeed Street 1 from Itadaki Street 2. The property values do not match that game's prices, however, nor are the districts exactly the same.

The maximum dice roll is 5, which matches the maximum dice roll this board has in Itadaki Street 2. It's still notable, however, because none of the boards in this game use a maximum roll that low.

2-02-lakemt

2-02-lakemt
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


Continuing the trend, this is Street 2 from Itadaki Street 2. Once again, the property values do not match. Weirder than that, though, is the complete lack of Suit squares on the board - they've all morphed into Venture squares.

If you're not familiar with how this board works in Itadaki Street 2, going up the top or bottom path (through the Arcade or Boon squares) requires you to go past the Bank and continue going through the sides. This behavior is replicated in this board's waypoint system.

2-03-cloverland

2-03-cloverland
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:8
Looping:None


As expected, this is Street 3 from Itadaki Street 2. Yet again, the property values don't match.

2-07-hidari

o_2-07-hidari
Initial Cash:$1500
Net Worth Target:$10000
Salary Base:$400
Salary Increment:$150
Maximum Dice Roll:7
Looping:None


Standard rules 2-07-hidari is Peach's Castle, but easy rules Peach's Castle uses o_peach instead; this is the only naming discrepancy among all of the boards used in the game. Easy rules 2-07-hidari is, as you would expect. just like the standard rules version except shrunken a bit.

2-15-alephgard

2-15-alephgard
Initial Cash:$2500
Net Worth Target:$25000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


An early version of Alefgard, with shop values that doesn't match Street 15 of Itadaki Street 2 or the Fortune Street Alefgard board. Even stranger, where the Stockbroker normally is in Alefgard lies a square with a type that is completely undefined; it shows up as a blank square that does nothing in-game.

Additionally, the Club is 32 units further to the left and the districts are laid out completely differently.

akichi

akichi
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


I hope you like vacant lots because that's all you'll be getting here.

The easy rules version of this map is identical; this is worth mentioning because it's still 100% vacant lots even in a rule set which doesn't normally allow for them.

This board is referenced internally; board 43 will load this board with Mario-themed tiles and the Main Menu's music.

galaxy1

galaxy1
Initial Cash:$2000
Net Worth Target:$20000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:Omnidirectional


A board so unique, it has an entire board option reserved just for it (that's buggy and barely works, but that's just a minor detail)!

The board loops both left and right; all directions end up going through the Take-A-Break square on the left.

Unfortunately, the board is too large for the looping behavior that was made just for it - the tiles on the bottom wrap over themselves, causing a mess of shops on top of other shops/the Take-A-Break square and a bunch of Z-fighting. If the board is shrunk down (two tiles cut off from each edge), the tiles fit together perfectly. What's more, the way the tiles are spaced fits the Starship Mario board almost perfectly; it's reasonable to assume that this board was the original idea for it.

On the subject of the special looping mechanism this board uses: it's clearly not finished. While going around left and right, the camera will do a 180-degree flip halfway down instead of tilting with the player. The cursor in free-look mode does not tilt at all, and it is completely impossible to select the squares on the sides of the board.

otegaru1

Standard

otegaru1
Initial Cash:$1200
Net Worth Target:$10000
Salary Base:$400
Salary Increment:$200
Maximum Dice Roll:6
Looping:None


This board is similar layout-wise to the Practice Board used in Tutorial mode, but the right loop is bigger and has the Arcade and Take-A-Break squares next to each other. Also, the top and bottom are separate districts whereas, in the Practice Board, the left and right halves are instead.

This board is referenced internally; board 18 will take you to this board with the typical Tutorial background, name, and music.

Easy

o_otegaru1
Initial Cash:$1500
Net Worth Target:$6000
Salary Base:$300
Salary Increment:$250
Maximum Dice Roll:6
Looping:None


This is so close to easy rules' Castle Trodain! The only difference is that the three properties to the left of the Bank have slightly different shop prices.

This board is referenced internally; board 39 will take you to this board with the typical Tutorial background, name, and music.

When it lands that's when you attack it. Darksiders iii walkthrough. Like many of the previous bosses, Gluttony will attack in two phases. It will stay in the center of the room but that won't make the battle any easier.You'll know the claw is going to attack in an extremely wide ranged, sweeping circle when you see in rotate a few times in the air first. It will sweep the room about two times and then land in front of you. Here are the attacks to expect and how to defeat Gluttony.Gluttony Phase 1 Gluttony will appear as a single claw with a monster lurking inside.

otegaru2

otegaru2
Initial Cash:$1500
Net Worth Target:$10000
Salary Base:$300
Salary Increment:$300
Maximum Dice Roll:6
Looping:None


A simple mushroom-shaped map. Nothing too special about it, although it is referenced internally: board 19 will take you to this board with the typical Tutorial background, name, and music.

star

star
Initial Cash:$1600
Net Worth Target:$16000
Salary Base:$300
Salary Increment:$100
Maximum Dice Roll:6
Looping:None


A cool star-shaped map with many branches. This map appeared in Dragon Quest & Final Fantasy in Itadaki Street Portable, where it was the Library of the Ancients map. All of the shop values are identical between this map and the Itadaki Street Portable version, though the shop prices and target value were changed slightly.

train0 / train1

train0
Initial Cash:$1500
Net Worth Target:$15000
Salary Base:$200
Salary Increment:$150
Maximum Dice Roll:6
Looping:None


train1
Initial Cash:$1500
Net Worth Target:$15000
Salary Base:$200
Salary Increment:$150
Maximum Dice Roll:6
Looping:None


The only unused map to feature switches! They would move the train car back and forth between the cars on the edges, trapping any player unlucky enough to be on the wrong edge (until they warped to the other car, at least). This board was used in a previous game in the series, Dragon Quest & Final Fantasy in Itadaki Street Portable.

yuureisen_e3

o_yuureisen_e3
Initial Cash:$2300
Net Worth Target:$5000
Salary Base:$300
Salary Increment:$100
Maximum Dice Roll:6
Looping:None


This (surprise!) is the board that was used for the E3 demo. While the name would imply that it's for the Dragon Quest Ghost Ship, it was instead featured on Bowser's Castle. Loading board 40 in-game will lead you to this board, complete with Bowser's Castle backdrop, name, and music.

Unused Model

Found in the files for the Slime Race minigame, there is an unused Metal Slime! He is slightly smaller and is made with fewer polygons than the others. Also, though not unused in the game itself, the archive for the racing minigame includes a model for the regular, playable slime that is separate from the normal character models.

Unused Text

To do:
More gems buried in the localization files.

Memory Block's Old Rules

Right after Memory Block's rules text (entry 3497 in the localization file) is this text. In the final game, you can only choose one block and the game ends immediately afterward.

Just after the rest of the Memory Block text (entries 3503 and 3504 in the localization file) is further unused text. Along with these lines of text, the text for picking a Bowser card in Memory Block - unlike all the other cards - does not actually specify what it does, hinting that Memory Block may not have been finished before release.

Located a little further down (entry 3585 in the localization file) is yet another string supporting this theory..

Other Oddities


Entry 2828 in the localization file. The investment screen does not allow you to invest more than your total stocks + ready cash, so this message goes unused.

Build Date

To do:
Look at these files from other versions of the game.

The root folder has three .txt files.

USA
buildtime.txtrevision.txt, tmp.txt

buildtime.txt contains, as you'd expect, a build date. revision.txt and tmp.txt say the same thing, evidently a revision number.

The Fortune Street series
NESItadaki Street: Watashi no Omise ni Yottette
SNESItadaki Street 2: Neon Sign wa Bara Iro ni
WiiFortune Street
Related Games
NESWily & Right no Rock Board
The Dragon Warrior / Dragon Quest series
NESDragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV
MSXDragon Quest • Dragon Quest II
MSX2Dragon Quest
SNESDragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon
Game Boy (Color)Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2
PlayStationDragon Warrior VII
PlayStation 2Dragon Quest V • Dragon Quest VIII
Game Boy AdvanceDragon Quest Monsters: Caravan Heart
Nintendo DSDragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX
WiiFortune Street
Nintendo 3DSTheatrhythm Dragon Quest • Dragon Quest VII • Slime Mori Mori Dragon Quest 3
PlayStation 4Dragon Quest Builders 2
Nintendo SwitchDragon Quest Builders 2
WindowsDragon Quest Builders 2


The Mario series
NES/FDSSuper Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3
SNESSuper Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars
SatellaviewBS Super Mario USA • BS Super Mario Collection
Nintendo 64Super Mario 64 (64DD Version)
GameCubeSuper Mario Sunshine (Demo)
WiiSuper Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii
Wii UNew Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker
Game Boy (Color)Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe
Game Boy AdvanceSuper Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4
Nintendo DSNew Super Mario Bros. • Super Mario 64 DS
Nintendo 3DSSuper Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2
iOS/AndroidSuper Mario Run
Mario Kart
Console GamesSuper Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe
Handheld GamesMario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7
Arcade GamesMario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX
Mario RPGs
Super Mario RPGLegend of the Seven Stars
Paper MarioPaper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash
Mario & LuigiSuperstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Superstar Saga + Bowser's Minions • Bowser's Inside Story + Bowser Jr.'s Journey
Mario Party
Console GamesMario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party
Handheld GamesMario Party Advance • Mario Party DS
Mario Sports
Console GamesBS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces
Handheld GamesMario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008)
Web GamesMario Tennis: Power Tour - Bicep Pump
Other
Arcade GamesDonkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette
Computer GamesDonkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic)
Console GamesDonkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3
Handheld GamesDr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
See also
Yoshi • Donkey Kong • Wario
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