Ni No Kuni Wrath Of The White Witch Walkthrough

Ni No Kuni Wrath Of The White Witch Walkthrough

Following its announcement, Ni no Kuni was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its story, graphic design.

After the scene at the entrance, start making your rounds in the town to collect
treasures. Just to the right of the entrance to the city is an urn containing a
[FAIRY CHOCOLATE or BABANA FLAN or CARNATION CAKE], and on the opposite side
near the familiar retreat is another urn; this one has a [BREEZE CAKE]. There is
also a green chest to be had; stand in front of the peddler (who is beside the
Cat's Cradle on the right), then take a couple of steps back, while staying in
the grass. Face the east, and you should see the chest on top of the building;
use the vantage point to retrieve a [HOT-BLOODED BADGE].

Stop inside the Cat's Cradle and open the chest to the left for a [PATTY CAKE].
Talk to the purrprietor in here to rest up, making sure that your HP and MP are
maxed for the upcoming boss battle, obtaining the page for [XANADU] while you're
at it.

Back outside, go up a set of stairs to be at the center area of town. Look to
the upper right for an urn that has a [GAME PIE] inside, then go to the left.
Just to the north of the entrance of the western building is a somewhat hidden
urn, so plunder the [100 G or 150 G or 200 G] out of it, then open the chest to
the south for some [SNOWDROP BONBONS].

Stop in at Swift Solutions on the right side of town, and you'll find Horace on
the right side once again! Cast 'Spirit Medium', and he'll want to know what
character of the Nazcaän alphabet only appears in one location in your Wizard's
Companion. This one's kind of a pain, but luckily, we're here to help, so just
answer to him 'Old Smoky' for the correct answer. He'll reward you with the
[VEIL] spell, which will allow you to travel past monsters unnoticed.

If you wanted to fight the Tokotokos for EXP, now it will be much easier; casting Veil on yourself will not alert you to their presence, and will allow you to sneak up on them much easier.
The

Two more treasures await on the north side of town, so climb the next set of
stairs, then turn left and check the corner here to find a chest containing a
[FRUIT FLAN]. From there, check the northwestern corner for a blue chest with a
[PIXIE DEW] inside.

That's it for treasures, so go back to the center area of town, then enter the
building to the west. Talk to the elderly lady, Anciana, for a scene. Save your
game, then leave the building and proceed to the top of the area for another
battle with a Nightmare.

After the battle, watch the scenes unfold, then take the extra bit of love that
Kublai has and give it to Queen Khulan to return her to normal. After a few more
scenes, you'll receive [THE SEVENTH TALE] of Wonder for your Wizard's Companion.
When you regain control, head back outside and talk to Khulan to the north to
begin the ritual! With it, you now have the new and improved [MORNSTAR], along
with several new spells: [HEALING HAND], [FORTUNE'S FOOL], and [UNLEASH].
Unleash is extremely useful; it allows you to summon the Guardians that you have
defeated in the past to help you in battle, dealing major damage to all enemies!
Sweet!

With the fully restored Mornstar in hand, you'll automatically earn the 'Wonder Wand' trophy.

We're now almost ready to take on Shadar. However, we must first clear the
miasma, so to do that, we must make the Clarion. The supplies are in each of the
three major kingdoms, so our first stop will be Al Mamoon.

Before getting too pumped up to go find them, there are a couple more things to
grab here. First, know that with the new and improved Mornstar, you can now open
the purple chests that we've been teased with throughout the game! Start by
going to the elder's house (to the west, in the center part of town) and use
'Spring Lock' on the one inside to gain a bottle of [NOSTRUM].

Now that the people of the town are back to normal, they are more willing to
help you out. Just outside of the elder's house is a boy to the north; talk to
him, and he'll give you quite a few formulae: 004, 012, 048, 049, 055, 062, 066,
075, 092, 102, 117, 119, 120, and 123. After that, head to the entrance of town,
where the guard here will have one more formula for you: 126, the Herald's Harp
for Esther! You need a Cherub's Wing (just won from the boss), a Powerstone
(obtained from the forage point outside of town), and 2 Gustplumes (dropped or
stolen from the Prohawks around Perdida.) Once you have these, upgrade her
weapon!

With new story objectives unlocked comes more Errands and Bounties! And since
we can now unlock Purple Chests, we'll get those first! We'll start from Ding
Dong Dell.

After finding all of these chests above, ALL of the places listed under 'Dangerous Places' by the Telling Stone should be marked as 'Percentage Explored: 100%', and 'Cleared!'

Dragon age 2 walkthrough gamefaqs. With all of that exploration done, it's time to take care of the errands and
bounties.


After you're finished with all of these errands and hunts, it's time to get a
start on making that Clarion!

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